![]() Often individuals in non-lead positions also contribute, such as copywriters and other programmers and artists. The game designer will solicit input from both the producer and the art and programming lead for ideas and strategies for the game design. Though the programmer's main job is not to develop the game design, the programmers often contribute to the design, as do game artists. ![]() They are not expected to work flawlessly, but are developed to try out new, sometimes exotic, ideas. Prototypes are developed quickly with very little time for up-front design and mostly act as a proof of concept or to test ideas. A great deal of prototyping may take place during pre-production, before the design document is complete, and may help determine what features the design specifies. Programmers are often required to produce prototypes of gameplay ideas and features. For example, game designer Will Wright began development of The Sims by getting programmers to experiment with several ideas. Occasionally the game development process starts with no clear design in mind, but as a series of experiments. ![]() Professional game development usually begins with a game design, which itself has several possible origins.
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